Export Cars - Форум




Главная О проекте Статьи Файлы Фотоальбомы Форум
Добавить сайт в «Избранное» | Вход в профиль

GTA V

Информация: iFruit

Информация: Изображения:

GTA: Chinatown Wars

Информация:

GTA IV

Информация:

Информация:

Информация:

Информация:

GTA: Vice City Stories

Информация: Изображения:

GTA: Liberty City Stories

Файлы: Информация: Изображения:

GTA: San-Andreas

Информация: Статьи: Изображения:

GTA: Vice City

Информация: Изображения: Файлы:

Информация: Изображения:

GTA ]I[

Информация: Файлы:

Информация: Изображения:

GTA 2

  • 1
  • 2

GTA: Advance

Информация:

GTA




  • 1
  • 2

Меню сайта

Друзья сайта
  • Официальный блог
  • Сообщество uCoz
  • FAQ по системе
  • Инструкции для uCoz

  • [ Новые сообщения · Участники · Правила форума · Поиск · RSS ]
    Страница 1 из 11
    Форум » PAWN » Разработки пользователей » Фильтрскрипты » Export Cars (Экспорт транспорта)
    Export Cars
    OKStyle Дата: Пятница, 10/07/2009, 00:16 | Сообщение # 1
    Analgésico



    Регистрация: 17/01/2009
    Клан:
    [ACF]
    Страна:
    Статус:


    Code
    //*--------------------------------------------------------------------------------------------------------------------------------
    //*-----------------------[ Public Enemy Team DM Filterscript For SAMP 0.2.2 ]--------------------------------
    //*----------------[ © 2007-2008  All rights Reserved to Public Enemy Team DM. [FS]ExportCars : version. 1.0 ]----------------------------
    //*------------------------[ Creators : Relax, OKStyle]------------------------------
    #include <a_samp>
    #include <a_players>
    #include <a_vehicles>
    #include <float>
    #include <string>
    #include <time>
    #pragma tabsize 0

    #define CHECKPOINT_NOEXPORT 0
    #define CHECKPOINT_EXPORT 1
    #define COLOR_LIGHTBLUE 0x33CCFFAA
    #define COLOR_GRAD 0xB4B5B7AA
    #define COLOR_VAGOS 0xFFC801C8
    #define COLOR_LIGHTRED 0xFF0000AA

    forward PlayerToPoint (Float:radi, playerid, Float:x, Float:y, Float:z);
    forward ShowCheckpoint();
    forward ScanVehicleStatus();

    //new CarForExport[MAX_VEHICLES];
    new MiniMission[MAX_PLAYERS];
    new carselect[3];
    new num1,num2,num3;
    new Float:pX, Float:pY, Float:pZ;

    new RandCarsX[20][1] = {
    {404},{405},{410},{413},{418},
    {419},{421},{422},{426},{436},
    {439},{445},{458},{466},{467},
    {474},{475},{479},{482},{483}
    };

    new RandCarsXL[20][1] = {
    {491},{492},{496},{500},{507},
    {516},{517},{518},{526},{527},
    {529},{533},{540},{542},{545},
    {546},{547},{549},{550},{551}
    };

    new RandCarsXXL[20][1] = {
    {555},{566},{579},{580},{585},
    {587},{589},{600},{602},{603},
    {536},{575},{534},{567},{535},
    {576},{412},{461},{468},{509}
    };

    new VehicleName[][] = {
         "Landstalker",
         "Bravura",
         "Buffalo",
         "Linerunner",
         "Pereniel",
         "Sentinel",
         "Dumper",
         "Firetruck",
         "Trashmaster",
         "Stretch",
         "Manana",
         "Infernus",
         "Voodoo",
         "Pony",
         "Mule",
         "Cheetah",
         "Ambulance",
         "Leviathan",
         "Moonbeam",
         "Esperanto",
         "Taxi",
         "Washington",
         "Bobcat",
         "Mr Whoopee",
         "BF Injection",
         "Hunter",
         "Premier",
         "Enforcer",
         "Securicar",
         "Banshee",
         "Predator",
         "Bus",
         "Rhino",
         "Barracks",
         "Hotknife",
         "Trailer",
         "Previon",
         "Coach",
         "Cabbie",
         "Stallion",
         "Rumpo",
         "RC Bandit",
         "Romero",
         "Packer",
         "Monster Truck",
         "Admiral",
         "Squalo",
         "Seasparrow",
         "Pizzaboy",
         "Tram",
         "Trailer",
         "Turismo",
         "Speeder",
         "Reefer",
         "Tropic",
         "Flatbed",
         "Yankee",
         "Caddy",
         "Solair",
         "Berkley's RC Van",
         "Skimmer",
         "PCJ-600",
         "Faggio",
         "Freeway",
         "RC Baron",
         "RC Raider",
         "Glendale",
         "Oceanic",
         "Sanchez",
         "Sparrow",
         "Patriot",
         "Quad",
         "Coastguard",
         "Dinghy",
         "Hermes",
         "Sabre",
         "Rustler",
         "ZR-350",
         "Walton",
         "Regina",
         "Comet",
         "BMX",
         "Burrito",
         "Camper",
         "Marquis",
         "Baggage",
         "Dozer",
         "Maverick",
         "News Chopper",
         "Rancher",
         "FBI Rancher",
         "Virgo",
         "Greenwood",
         "Jetmax",
         "Hotring",
         "Sandking",
         "Blista Compact",
         "Police Maverick",
         "Boxville",
         "Benson",
         "Mesa",
         "RC Goblin",
         "Hotring Racer",
         "Hotring Racer",
         "Bloodring Banger",
         "Rancher",
         "Super GT",
         "Elegant",
         "Journey",
         "Bike",
         "Mountain Bike",
         "Beagle",
         "Cropdust",
         "Stunt",
         "Tanker",
         "RoadTrain",
         "Nebula",
         "Majestic",
         "Buccaneer",
         "Shamal",
         "Hydra",
         "FCR-900",
         "NRG-500",
         "HPV1000",
         "Cement Truck",
         "Tow Truck",
         "Fortune",
         "Cadrona",
         "FBI Truck",
         "Willard",
         "Forklift",
         "Tractor",
         "Combine",
         "Feltzer",
         "Remington",
         "Slamvan",
         "Blade",
         "Freight",
         "Streak",
         "Vortex",
         "Vincent",
         "Bullet",
         "Clover",
         "Sadler",
         "Firetruck",
         "Hustler",
         "Intruder",
         "Primo",
         "Cargobob",
         "Tampa",
         "Sunrise",
         "Merit",
         "Utility",
         "Nevada",
         "Yosemite",
         "Windsor",
         "Monster Truck",
         "Monster Truck",
         "Uranus",
         "Jester",
         "Sultan",
         "Stratum",
         "Elegy",
         "Raindance",
         "RC Tiger",
         "Flash",
         "Tahoma",
         "Savanna",
         "Bandito",
         "Freight",
         "Trailer",
         "Kart",
         "Mower",
         "Duneride",
         "Sweeper",
         "Broadway",
         "Tornado",
         "AT-400",
         "DFT-30",
         "Huntley",
         "Stafford",
         "BF-400",
         "Newsvan",
         "Tug",
         "Trailer",
         "Emperor",
         "Wayfarer",
         "Euros",
         "Hotdog",
         "Club",
         "Trailer",
         "Trailer",
         "Andromada",
         "Dodo",
         "RC Cam",
         "Launch",
         "Police Car (LSPD)",
         "Police Car (SFPD)",
         "Police Car (LVPD)",
         "Police Ranger",
         "Picador",
         "S.W.A.T. Van",
         "Alpha",
         "Phoenix",
         "Glendale",
         "Sadler",
         "Luggage Trailer",
         "Luggage Trailer",
         "Stair Trailer",
         "Boxville",
         "Farm Plow",
         "Utility Trailer"
    };

    public OnFilterScriptInit()
    {
       printf("\n");
       print("---------------------------------------");
       print("-[FS]ExportCars------------------------");
       print("-------------------by [TDM]Relax-------");
       print("---------------------------------------");
       printf("\n");
       SetTimer("CarExport", 300000, 1);
       SetTimer("ShowCheckpoint", 1000, 1);
       SetTimer("ScanVehicleStatus", 1000, 1);
        pX = -1577.3334;
       pY = 119.9252;
       pZ = 3.5495;
       CarExport();
       return 1;
    }

    public OnPlayerConnect(playerid)
    {
             SetPlayerMapIcon(playerid, 0, -1580.9222, 116.4458, 3.5495, 55, 0);
             return 1;
    }

    public CarExport()
    {
          new string[256];
       new randa = random(sizeof(RandCarsX));
       randa = random(sizeof(RandCarsX));carselect[0] = RandCarsX[randa][0];
       randa = random(sizeof(RandCarsXL));carselect[1] = RandCarsXL[randa][0];
       randa = random(sizeof(RandCarsXXL));carselect[2] = RandCarsXXL[randa][0];
       num1 = carselect[0]-400;
       num2 = carselect[1]-400;
       num3 = carselect[2]-400;
          format(string,sizeof(string),"News: For export needed 3 vehicles: %s, %s, %s.", VehicleName[num1], VehicleName[num2], VehicleName[num3]);
       SendClientMessageToAll(COLOR_VAGOS,string);
       format(string,sizeof(string),"Car For Export: %s Model:%d, %s Model:%d, %s Model:%d.",VehicleName[num1],carselect[0],VehicleName[num2],carselect[1],VehicleName[num3],carselect[2]);
       printf("%s", string);
       SendClientMessageToAll(COLOR_VAGOS,"Vehicles needed to deliver the cargo ship docks in San Fierro.");
       return 1;
    }

    public PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z)
    {
       new Float:oldposx, Float:oldposy, Float:oldposz;
       new Float:tempposx, Float:tempposy, Float:tempposz;
       GetPlayerPos(playerid, oldposx, oldposy, oldposz);
       tempposx = (oldposx -x);
       tempposy = (oldposy -y);
       tempposz = (oldposz -z);
       if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
       {
        return 1;
       }
       return 0;
    }

    public ShowCheckpoint()
    {
         for (new i = 0; i < MAX_PLAYERS; i++){
         if(IsPlayerConnected(i))
       {
        if(GetPlayerState(i) == 2)
        {
       if(PlayerToPoint(100, i, pX, pY, pZ))
       {
             SetPlayerCheckpoint(i,pX,pY,pZ,4.0);
          }
          else if(MiniMission[i] == CHECKPOINT_NOEXPORT || MiniMission[i] == CHECKPOINT_EXPORT)
          {
              DisablePlayerCheckpoint(i);
       }
        }
       }
    }
    return 1;
    }

    public ScanVehicleStatus()
    {
         for (new i = 0; i < MAX_PLAYERS; i++){
         if(IsPlayerInAnyVehicle(i))
         {
            new carmodel = GetVehicleModel(GetPlayerVehicleID(i));
           if (carmodel == carselect[0] || carmodel == carselect[1] || carmodel == carselect[2])
            {
             MiniMission[i] = CHECKPOINT_EXPORT;
         }
          }
         }
         return 1;
    }

    public OnPlayerCommandText(playerid, cmdtext[])
    {
       new string[255];
       if (strcmp(cmdtext, "/carexp", true)== 0)
       {
         format(string,sizeof(string),"News: For export needed 3 vehicles: %s, %s, %s.", VehicleName[num1], VehicleName[num2], VehicleName[num3]);
            SendClientMessage(playerid,COLOR_VAGOS,string);
        return 1;
       }
         
       if (strcmp(cmdtext, "/forceexp", true)== 0)
       {
         if ((IsPlayerAdmin(playerid)) && IsPlayerConnected(playerid))
        {
                  CarExport();
              }
        else
        {
         SendClientMessage(playerid, COLOR_GRAD, "SERVER: You are not authorized to use that command!");
        }
              return 1;
          }
            
          if (strcmp(cmdtext, "/gotoexp", true)== 0)
       {
         if ((IsPlayerAdmin(playerid)) && IsPlayerConnected(playerid))
        {
         if (GetPlayerState(playerid) == 2)
         {
          new tmpcar = GetPlayerVehicleID(playerid);
          SetVehiclePos(tmpcar, pX,pY,pZ);
         }
         else
         {
          SetPlayerPos(playerid, pX,pY,pZ);
         }
         SetPlayerInterior(playerid,0);
        }
        else
        {
         SendClientMessage(playerid, COLOR_GRAD, "SERVER: You are not authorized to use that command!");
        }
        return 1;
       }
       return 0;
    }

    public OnPlayerExitVehicle(playerid, vehicleid)
    {
       if(MiniMission[playerid] == CHECKPOINT_EXPORT)
       {
          MiniMission[playerid] = CHECKPOINT_NOEXPORT;
       }
       return 1;
    }

    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
       if(newstate == PLAYER_STATE_DRIVER)
       {
           //new nstring[256];
        new newcar = GetPlayerVehicleID(playerid);
        new model = GetVehicleModel(newcar);
              if (model == carselect[0] || model == carselect[1] || model == carselect[2])
              {
                  MiniMission[playerid] = CHECKPOINT_EXPORT;
               SendClientMessage(playerid,COLOR_LIGHTRED,"You can export this car at docks in San Fierro");
                  //SetPlayerCheckpoint(playerid,pX,pY,pZ,4.0);
              }
           }
       return 1;
    }

    public CoastExportCar(carid)
    {
    switch (carid) {

    case 400: return 7000;
    case 401: return 3000;
    case 402: return 5000;
    case 403: return 9000;
    case 404: return 5000;
    case 405: return 7000;
    case 406: return 7000;
    case 407: return 7000;
    case 408: return 7000;
    case 409: return 60000;
    case 410: return 5000;
    case 411: return 80000;
    case 412: return 10000;
    case 413: return 7000;
    case 414: return 7000;
    case 415: return 60000;
    case 416: return 10000;
    case 417: return 7000;
    case 418: return 5000;
    case 419: return 7000;
    case 420: return 10000;
    case 421: return 9000;
    case 422: return 7000;
    case 423: return 10000;
    case 424: return 10000;
    case 425: return 30000;
    case 426: return 10000;
    case 427: return 10000;
    case 428: return 10000;
    case 429: return 70000;
    case 430: return 7000;
    case 431: return 10000;
    case 432: return 100000;
    case 433: return 10000;
    case 434: return 20000;
    case 435: return 7000;
    case 436: return 7000;
    case 437: return 10000;
    case 438: return 7000;
    case 439: return 9000;
    case 440: return 7000;
    case 441: return 7000;
    case 442: return 8000;
    case 443: return 9000;
    case 444: return 20000;
    case 445: return 12000;
    case 446: return 7000;
    case 447: return 7000;
    case 448: return 7000;
    case 449: return 7000;
    case 450: return 7000;
    case 451: return 70000;
    case 452: return 7000;
    case 453: return 7000;
    case 454: return 7000;
    case 455: return 9000;
    case 456: return 7000;
    case 457: return 5000;
    case 458: return 8000;
    case 459: return 8000;
    case 460: return 7000;
    case 461: return 10000;
    case 462: return 7000;
    case 463: return 9000;
    case 464: return 7000;
    case 465: return 7000;
    case 466: return 7000;
    case 467: return 8000;
    case 468: return 8000;
    case 469: return 7000;
    case 470: return 10000;
    case 471: return 7000;
    case 473: return 7000;
    case 474: return 8000;
    case 475: return 8000;
    case 476: return 7000;
    case 477: return 30000;
    case 478: return 6000;
    case 479: return 7000;
    case 480: return 50000;
    case 481: return 5000;

    default: return 7000;

    }
    return 1;
    }

    public OnPlayerEnterCheckpoint(playerid)
    {
       new string[128];
       //new name[MAX_PLAYER_NAME];
       switch (MiniMission[playerid])
       {
         case CHECKPOINT_EXPORT:
         {
              if(IsPlayerInAnyVehicle(playerid))
              {
                  new carmodel = GetVehicleModel(GetPlayerVehicleID(playerid));
                  new carcoast = CoastExportCar(carmodel);
            if (carmodel == carselect[0] || carmodel == carselect[1] || carmodel == carselect[2])
               {
            GivePlayerMoney(playerid, carcoast);
            DisablePlayerCheckpoint(playerid);
                     SetVehicleToRespawn(GetPlayerVehicleID(playerid));
                     format(string,sizeof(string),"You export vehicle: %s. Reward: For $%d.",VehicleName[carmodel-400],carcoast);
                     SendClientMessage(playerid,COLOR_LIGHTBLUE,string);
            MiniMission[playerid] = CHECKPOINT_NOEXPORT;
                  }
              }
         }
         case CHECKPOINT_NOEXPORT:
         {
           if(IsPlayerInAnyVehicle(playerid))
              {
              GameTextForPlayer(playerid,"~r~We have already enough of these vehicle!", 2500, 3);
           }
         }
       }
       return 1;
    }

    Авторы: [TDM]Relax, [ACF]OKStyle.




     
    Форум » PAWN » Разработки пользователей » Фильтрскрипты » Export Cars (Экспорт транспорта)
    Страница 1 из 11
    Поиск:

    GTA MP

    Мультиплееры

    GTA Modding

    Статьи:
    GTA III

    Блок пользователя

    GTA: Criminal Russia


    Календарь новостей
    «  Март 2015  »
    ПнВтСрЧтПтСбВс
          1
    2345678
    9101112131415
    16171819202122
    23242526272829
    3031

    Поиск

    Наша кнопка



    Партнёры

    Multi Theft Auto Community Russia

    Alliance of Cheater's Fighters
    Elite Force Opossition
    Brotherhood of Plumbum
    E1ect
    San-Andreas Bugousers
    Seville Crew
    Русский•Exclusive•Сервер
    Mixes
    http://rus-gta.do.am/
    Здесь вы можете все узнать про pawno,так же скачать моды,скрипты,программы,новости и много другое

    Вход на сайт

    Корзина
    Ваша корзина пуста

    Поиск

    Мини-чат

    Наш опрос
    Считаете ли вы IV-MP лучше SA-MP?
    Всего ответов: 476

    Статистика


    Copyright © Лаборатория O.K.Style 2001-2016 | GTA-Exclusive 2007-2016 | GTA News 2007-2016 | Хостинг от uCoz